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Specular Map

A texture that controls the intensity and color of specular (mirror-like) reflections across a 3D model's surface on a per-pixel basis, enabling varied shininess within a single material.

A specular map defines specular reflection characteristics of a 3D surface as a texture. Brighter areas produce stronger highlights while darker areas appear matte, enabling varied glossiness within a single material.

In Substance Painter, the Specular Level channel adjusts non-metal reflectance (baseline 0.04 = 4% for dielectrics). Games sometimes pack specular data into the albedo alpha channel to save VRAM. Understanding both workflows is essential for cross-engine asset portability.

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