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Bump Map

A grayscale texture technique that perturbs surface normals based on height differences between adjacent pixels, creating the illusion of surface detail through shading without modifying actual geometry.

Bump mapping, introduced by James Blinn in 1978, perturbs surface normals using a grayscale height map during lighting calculations, creating the appearance of surface detail without modifying geometry. Silhouettes remain smooth, but the technique is computationally cheap.

While normal maps have superseded bump maps in game engines, the concept remains foundational. Blender and Maya accept height map inputs with automatic conversion. Substance Designer's height-to-normal nodes are used extensively in material authoring.

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