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Displacement Map

A grayscale texture that physically moves mesh vertices along their normals based on brightness values, creating real geometric detail that affects silhouettes, shadows, and occlusion.

A displacement map is a grayscale texture whose brightness values physically move mesh vertices along surface normals. Unlike normal maps that only fake detail through shading, displacement creates real geometry affecting silhouettes, shadows, and occlusion.

Used extensively in film VFX for rock, terrain, and skin wrinkles. Games require tessellation-capable GPUs, so displacement is typically combined with normal maps. Blender implements this via Subdivision Surface and Displacement modifiers.

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